Theoretical Profession Rework Design Talk - Part Warrior & Dervish | Guild Wars 1
Warrior really has a lot of weird, conditional Increased Attack Speed skills, doesn't it?
Also, I really would like to lighten the massive emphasis on Teardown mechanics with Dervish. Not by a ton, but definitely some.
The "Approach" text reads thusly:
I'm using the following approach for this rework discussion: Only considering PvE, dealing with the game as it is now (not considering different approaches to profession creation), trying to stay true to idea of the profession, no deleting/creating/renaming skills, stick with energy costs of 0/1/5/10/15/25. This is a theoretical design exercise; as such, why of changes is more important than specifics.
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