Theoretical Profession Rework Design Talk - Part Ranger | Guild Wars 1
To my surprise, I have even more to say about the Ranger than I did the Necromancer! I would change a lot of their skills, though, if given the opportunity to do so.
The "Approach" text reads thusly:
I'm using the following approach for this rework discussion: Only considering PvE, dealing with the game as it is now (not considering different approaches to profession creation), trying to stay true to idea of the profession, no deleting/creating/renaming skills, stick with energy costs of 0/1/5/10/15/25. This is a theoretical design exercise; as such, why of changes is more important than specifics.
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