thinkingParticles 6.2 new release: Shockwave tutorial by Fabian Buckreus

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8,910
Published on ● Video Link: https://www.youtube.com/watch?v=p8PJAB7SbzU



Game:
Shockwave (1990)
Category:
Tutorial
Duration: 17:40
3,726 views
20


Fabian Buckreus Community Tutorial Video: Shockwave
for cebas Visual Technology's new 2015 Release thinkingParticles 6.2:

Contents:
Community Video.
- create text with std 3ds Max tools
- UV mapping - effect for smoke to pick up texture of object
- 3d procedural map is not needed here so 2d map is used in this tut
- assigning diff matl ID to ctrl particle emitting later,
- good control.
- emit matls from the sides and not front of text.
- create matl top side and sides of text
- ground plane
- open TP system
- make sure that real time play back OFF - very useful for particle animations ; TP renders in linear manner so when playback fails to catch up not so good user experience.
- Create DynamicSet : pls rename every set and organize your flow. Helps when passing the scene to someone else.
- set position of particles.
- along the normals of the text object to have an offset of particles
- VectorMapping
- surfaceNormal
- random number generator
- adjust amount of random wanted for the effect.
- dynamicForces.
- space warps , standard wind force
- decay values for adjusting effects
- range indicators
- bind to TP helper object
- activate the force and see particles blown from
ctr to outside circle
- change display method to view vector length and speed of particle move

Scene
-smokeOperator
- smoke fluid make particle behave like dust and smoke effect
- new TP 6.2 smokeOperators will do this effect
- org and structure dynSets hierarchies
- cache later gives better control with well done hierarchies of operators and nodes.
- smokeSolver
- smokeRender
- smokeGroup
- coloring : smokeTRange
- smokeBoundary - collide with text obj and ground obj.
- start with a spacing value - huge advantage - adjust multiple settings at one go by simply modifying spacing.
- buoyancy fine-tuning
- adjust for the effects u want.
- View Port
- pressure expand - push particles away from each other - increase / decrease.
- Viscosity : motion of particles behave like fluid.
- Friction causes the twirls and whirls.
- colors default by temperature and as particles cool down, change in temperature and change in color effects.
- color based on texture of obj + a colorChannel ( from smokeRender) - e.g. '0' to take color from particles; write the color info into the colorChannel of each particle.
- texture map color operator that will give us from the UV Coordinate the texture color and we do this and set the dataChannel for the color; store at each particle at positionBorn
-choose same texture right at positionBorn
-View port right away (6.2 only) control smoke color effectively.

Temperature channel for caching the dynSet. Cache particles : store temp in dataChannel; before caching, increase amount of particles and this will adjust Spacing as well so that SIM will look the same.
- pick dynSet to record : record and save to file : cache file done!
- cache particle including original color store as well
- change color right out of cache - u can do so, off color channel switch to original color - playback and adjust temp and color based on gradient.
- remember playing back from cache (SIM already done) again a powerful feature.

Rendering
- Density
-Light in TP atmospheric point renderer : rendering particles as volume - supports light, shadow casting, soft shadows, light scheduling - physically accurate effect.
- imp thing to remember: check Atmospheric Shadows ON otherwise, no shadows is viewable : std 3ds Max workflow.
- adjusting lights.
- adjust shading and how it affects volumetric : specks showing atmospheric
- increase smoothing ranges : broader and softer
- flat shading : much nicer smoke effect
- visual MOTION BLUR
- bring up density up

More info on thinkingParticles 6.2: http://cebas.com/?pid=productinfo&prd_id=187

How to Subscribe FAQ: http://cebas.com/images/pdfs/SubscriptionLicensemodel_tP6.0.pdf

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Tags:
thinkingParticles
cebas.autodesk
3ds max
fire
fume
fx
smoke
shockwave
particles whirl
swirl
text effect
vector mapping
surface normal
dynamic sets
space warps
wind force
range indicators
TP helper
smokeOperator
smokeSolver
smokeRender
smokeGroup
smokeTRange
smokeBoundary
buoyancy
spacing
UV coordinates
Viscosity
color texture
temperatur adjustment TP
TP6.2
tp6.2
colorChannel
density
light adjustments
volumetric shading
Computer Animation (Industry)
New



Other Statistics

Shockwave Statistics For Cebas Visual Technology

Cebas Visual Technology presently has 3,726 views for Shockwave across 1 video, and less than an hour worth of Shockwave videos were uploaded to his channel. This makes up less than 0.17% of the total overall content on Cebas Visual Technology's YouTube channel.