thinkingParticles 6.2 new release: Shockwave tutorial by Fabian Buckreus
Fabian Buckreus Community Tutorial Video: Shockwave
for cebas Visual Technology's new 2015 Release thinkingParticles 6.2:
Contents:
Community Video.
- create text with std 3ds Max tools
- UV mapping - effect for smoke to pick up texture of object
- 3d procedural map is not needed here so 2d map is used in this tut
- assigning diff matl ID to ctrl particle emitting later,
- good control.
- emit matls from the sides and not front of text.
- create matl top side and sides of text
- ground plane
- open TP system
- make sure that real time play back OFF - very useful for particle animations ; TP renders in linear manner so when playback fails to catch up not so good user experience.
- Create DynamicSet : pls rename every set and organize your flow. Helps when passing the scene to someone else.
- set position of particles.
- along the normals of the text object to have an offset of particles
- VectorMapping
- surfaceNormal
- random number generator
- adjust amount of random wanted for the effect.
- dynamicForces.
- space warps , standard wind force
- decay values for adjusting effects
- range indicators
- bind to TP helper object
- activate the force and see particles blown from
ctr to outside circle
- change display method to view vector length and speed of particle move
Scene
-smokeOperator
- smoke fluid make particle behave like dust and smoke effect
- new TP 6.2 smokeOperators will do this effect
- org and structure dynSets hierarchies
- cache later gives better control with well done hierarchies of operators and nodes.
- smokeSolver
- smokeRender
- smokeGroup
- coloring : smokeTRange
- smokeBoundary - collide with text obj and ground obj.
- start with a spacing value - huge advantage - adjust multiple settings at one go by simply modifying spacing.
- buoyancy fine-tuning
- adjust for the effects u want.
- View Port
- pressure expand - push particles away from each other - increase / decrease.
- Viscosity : motion of particles behave like fluid.
- Friction causes the twirls and whirls.
- colors default by temperature and as particles cool down, change in temperature and change in color effects.
- color based on texture of obj + a colorChannel ( from smokeRender) - e.g. '0' to take color from particles; write the color info into the colorChannel of each particle.
- texture map color operator that will give us from the UV Coordinate the texture color and we do this and set the dataChannel for the color; store at each particle at positionBorn
-choose same texture right at positionBorn
-View port right away (6.2 only) control smoke color effectively.
Temperature channel for caching the dynSet. Cache particles : store temp in dataChannel; before caching, increase amount of particles and this will adjust Spacing as well so that SIM will look the same.
- pick dynSet to record : record and save to file : cache file done!
- cache particle including original color store as well
- change color right out of cache - u can do so, off color channel switch to original color - playback and adjust temp and color based on gradient.
- remember playing back from cache (SIM already done) again a powerful feature.
Rendering
- Density
-Light in TP atmospheric point renderer : rendering particles as volume - supports light, shadow casting, soft shadows, light scheduling - physically accurate effect.
- imp thing to remember: check Atmospheric Shadows ON otherwise, no shadows is viewable : std 3ds Max workflow.
- adjusting lights.
- adjust shading and how it affects volumetric : specks showing atmospheric
- increase smoothing ranges : broader and softer
- flat shading : much nicer smoke effect
- visual MOTION BLUR
- bring up density up
More info on thinkingParticles 6.2: http://cebas.com/?pid=productinfo&prd_id=187
How to Subscribe FAQ: http://cebas.com/images/pdfs/SubscriptionLicensemodel_tP6.0.pdf
Insights testimonial from expert users and cebasGallery, see Testimonial tab.
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Cebas Visual Technology presently has 3,726 views for Shockwave across 1 video, and less than an hour worth of Shockwave videos were uploaded to his channel. This makes up less than 0.17% of the total overall content on Cebas Visual Technology's YouTube channel.