Thoughts on Space Hulk: Deathwing

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Duration: 34:38
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Some more thoughts...

-Collectible relics are not explained and don't seem to really give you an obvious purpose other than giving you more Psygate charges. This is not explained to you and you have to learn it as you go. They are not equippable and there's no explanation as to why they are cool or important to the lore.

- Multiplayer disconnection is frequent, from what I hear. Though I mostly stuck to singleplayer.

- AI pathing is kind of retarded, but functions well enough to keep you on your toes most of the time.

- Melee combat is very simple. Somewhat satisfying, but very repetitious.

- Hacking turrets, which you can see at 11:40, sucks. It's pointless. You can destroy any turret this way and turrents are VERY DEADLY to you.

- UI is ripped straight outta' 2002.

- Enemies giblets are very well done. The xenos break apart wonderfully well.

- Enemy eyes glow in the dark, which is a really cool touch.

- Some psy abilities are pointless. Some, like lightning, half the times just simply isn't fatal. It misses enemies or hits all of them...it's a gamble regardless of what you are aiming at.

Flesh is fallible, but ritual honors the Machine Spirit.







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