Thoughts on the Maven Endgame After 4 Months & My Suggestions - Path of Exile

Thoughts on the Maven Endgame After 4 Months & My Suggestions - Path of Exile

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#PathofExile #POE #Maven

This is heavily an opinion video, so I'll expect lots of people to disagree or have other ideas.

I'm mostly quite positive about the Maven endgame. The push to 32 watchstones is quicker than it was in 3.9 and by the time you get there you probably have 24-28 'classic' watchstones, your two favorite Atlas regions at 10 Maven points (or at the barest minimum 8), and a start on getting your craftable watchstones.

I think a few parts of the game have been neglected, however.

Here's a few suggestions I've had. These focus quite a bit on the Uncharted Realms, the 'hidden' Atlas region.

Sidenote: the 4 way Breachlord fight is probably harder than it should be, as it's most people's introduction to Uncharted Realms, but arguably the second hardest fight in the Realms (easier than Feared, harder than the rest, in my opinion)

- Noone seems to farm 10-way fights. They get run while people are in the atlas setup phase, but then targetted single maps get prioritized because the 10-way fight rewards don't scale up with investment and it's better to prioritize other maps. The main Maven Arena rewards are Maven's Writs and craftable Watchstones, and those mostly come from Shaper and Elder guardian 4-ways instead.
- Also, seemingly unrelated, Heist is polarizing content and has a lot of exclusive rewards. Even as someone that likes Heist a lot, I'd rather give alternatives to it to people who don't like it.
- Suggested new nodes for both reasons. 4 points.
- (Minor) Maven 10-way invitations that drop on your Atlas have a 10% chance to drop as corrupted rares with 8 mods.
- (Major) Maven 10-way invitations with at least 4 mods have a chance, scaling with the number of mods, to drop Heist-exclusive items. (4 mods = 10%. 5 = 15%. 6 = 20%. 8 = 35%. 'Heist-exclusive items' include alternate quality gems, replica uniques, experimented bases, and enchanted, well-rolled rare chest and armor items).
- (Minor) Maven 10-way invitations award XP upon success (number needs testing, but should be substantial, 350k at level 93 is what I get now and that's about 0.17% of the level; less than a tier 16 Abyss that is not juiced). Bosses in 10-way Invitations have +50% HP.
- (Major) Bosses in Maven 10-way invitations have +250% HP. Completed 10-way encounters drop improved Atlas-related currency. (Improved Atlas-related currency includes Delirium Orbs and Elevated Sextants; you get one per invitation. Note - you can take only the XP minor node if you wish)


- Sirus influenced mobs don't really serve much purpose at the moment. They are super lethal, don't seem to be reliably spawnable, and are unrewarding given the extreme danger they pose. They also seem to appear more when you don't yet have Awakening Level 8.
- These could have a good place in the Uncharted Realms though, where they become opt-in.
- (Minor) Conqueror-occupied maps have a 25% chance to have all rare monsters be dominated by Sirus
- (Major) Conqueror-influenced maps have a 25% chance to have all rare monsters be dominated by Sirus. Monsters dominated by Sirus have a chance to drop double-influenced rare items (average 1 per alch-and-go map, more with juicing). Monsters dominated by Sirus have a tiny chance to drop Awakened Support Gems (average 1 per 250 alch-and-go maps; most players won't see one but there will be some lucky person that gets two great ones)



- There's nothing Vaal related on the Atlas. The Atlas does interact with Wraeclast's history (Legion), so there's no lore reason for this.
- Suggested new nodes:
- Lex Proxima (Minor): Areas have +10% chance to contain a Vaal side area. 30% instead in Vaal Temple.
- Lex Proxima (Major): Vaal side areas have 8 mods and are packed with extra monsters. Vaal side areas with monster level 84+ can drop Mortal fragments.
- Uncharted (Minor): Atziri always drops a Mortal Fragment.
- Uncharted (Major): Apex of Sacrifice is monster level 77. Alluring Abyss is 84. Atziri in those zones has Onslaught and +500% HP. Atziri drops an additional two-implicit corrupted unique item. Atziri may drop corrupt rare maps with delirium layers.


And one that's purely aimed at reducing wrist strain from clicking.
Desplinterize - Uncharted (Major): Splinters drop in stacks of twenty. This rounds at random. (Splinters are Breachstone splinters, Legion splinters and Simulacrum splinters. If a monster would drop seven splinters, it instead has a 35% chance to drop 20 and a 65% chance to drop nothing. If it would drop 43 splinters, it instead has a 15% chance to drop 60 and 85% to drop 40).
- Doesn't add loot directly but does indirectly, so it would actually be worth taking for many people.

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