Ties that bind | The Walking Dead: Season Three [BLIND] | Let’s Play
This video is part of my The Walking Dead: Season Three BLIND playthrough.
You can find the whole playlist here ► http://bit.ly/RGPlays_TWDS3
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Season 3, retitled The Walking Dead: Season Three and The Walking Dead: The Telltale Series - A New Frontier, is the third set of episodes for Telltale Games's The Walking Dead and the successor of Season Two and Season One. The game employs the same narrative structure as the past seasons, where player choice in one episode will have a permanent impact on future story elements. The player choices recorded in save files from the first two seasons and the additional episode "400 Days" carry over into the third season.
When family is all you have left…how far will you go to protect it?
After society was ripped apart by undead hands, pockets of civilization emerge from the chaos. But at what cost? Can the living be trusted on this new frontier?
As Javier, a young man determined to find the family taken from him, you meet a young girl who has experienced her own unimaginable loss. Her name is Clementine, and your fates are bound together in a story where every choice you make could be your last.
Similar to the previous seasons, The Walking Dead: A New Frontier is a point-and-click adventure game. In contrast to previous seasons, there will be two playable characters: Clementine, the heroine from the previous games; and Javier, a new character introduced this season. Players can direct the current character under their control around the environment, examine and interact with various scenery elements and collect and use objects to advance the story. The player can also initiate conversations with non-player characters via conversation trees. Certain replies from other characters may offer the player multiple choices to select from, including the option to stay silent, with a limited amount of time to make the selection; if the player does not select an option, the conversation will continue as if they had stayed quiet. Such choices can affect how the other characters will later react to the player-character which can influence later events in the story. Other scenes are more action-oriented, requiring the player to complete quick time events to avoid the player-character or her allies from getting killed. If the player fails these events, the game will restart at the start of such scenes. Such action scenes may also require the player to make a key decision within a limited time frame, such as which of two characters to save from attacking walkers.
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Ties that bind | The Walking Dead: Season Three [BLIND] | Let’s Play
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