Tiled Map Editor Tutorial Part Four: Object Layers and Coding

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In this tutorial we look at linking a Tiled map to your games code using an object layer. We also look at some Phaser code as an example of loading a Tiled map.

For more details on working with Phaser, see this tutorial series: http://www.gamefromscratch.com/page/Adventures-in-Phaser-with-TypeScript-tutorial-series.aspx

Code from this example is available here: http://www.gamefromscratch.com/post/2015/10/22/Tiled-Map-Editor-Tutorial-Object-Layer-and-Code.aspx







Tags:
Tiled
2D
Map
2D Map
Gamedev
Tutorial
GameFromScratch
Phaser
Typescript