SFML Tutorial Series -- Creating a Window, Game loop and Timers

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Duration: 18:55
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Welcome to the second SFML tutorial. This one jumps into the coding process and covers creating your initial application window. We then discuss the game loop, handling events then finally creating and using a timer (sf::Clock).

The text based version of this tutorial with source is available at: http://www.gamefromscratch.com/post/2015/10/09/SFML-with-CPP-Tutorial-Series-Windows-Game-loops-and-Timers.aspx

The series homepage is: [Coming Soon]

GFS Patreon Page is: https://www.patreon.com/gamefromscratch

Thanks for watching and stay tuned for the next part covering keyboard input. If there is something specific you would like to see covered, let me know and I will do my best.







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SFML
C++
Gamedev
Tutorial
2D
IndieDev
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