Tom Clancy’s Ghost Recon® Breakpoint: Clearing a Path

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Weapon: MK18
Outfit/Gear: Visual Palette 1 (Customised with backward cap and red t-shirt)
Mission: Clear out the Facility

Briefing:
Ghosts, the Outcasts have requested our assistance in taking out key facilities in Whalers Bay. Lately the rebels have made some advancements in the regions and they've decided now's the time to make the definitive blow. We've seen you and your team been spending some time helping them, which has probably helped them succeed and boost morale, but for this next op you're need to work separately for the final leap.

The Mechanical R&D Centre is your target but in order for both you and the Outcasts to succeed and not suffer an immense flow of enemy QRF, you'll need to take out the respective Checkpoints Weasel Charlie and Delta. You'll take the former, while the Outcasts take out Delta. Once completed, the Outcasts will head further south, their priority the Land Chassis Factory, while you head off to the designated AO.

Beware, there will be RTOs in the facilities which could request help if you're spotted, as well as bagmen who will escape on the first sign of trouble. We recommend to all of you to take them out first, so as to not allow a further alarming of the entire region. The element of surprise is key here, so be vigilant, watch your sixes and aim for headshots.

Good luck, Ghosts!







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PlayStation 4
Sony Interactive Entertainment
Tom Clancy’s Ghost Recon® Breakpoint
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