Top 5 Things Shaolin Shuffle did Wrong #Shorts

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Shaolin Shuffle is the second DLC map for Infinite Warfare Zombies. Here’s five things it did wrong.

#5: The roller skater zombies that comprise the map’s max ammo rounds are incredibly weak. The developers made the same mistakes they did with Spaceland here, as the two enemies are almost identical.

#4: While I like the large underground training area, there are those that find it too easy. If you found maps like Ascension boring because of their open areas, you’ll likely feel the same way about Shaolin.

#3: Speaking of Ascension, a lot of people look at the ninja zombies on Shaolin the same way they view the Monkeys on Ascension. The ninja zombies can teleport behind the player and deal massive damage. While I don’t have issues with them, a lot of people struggle to fight them.

#2: Shaolin repeats another of Spaceland’s mistakes by having localized power for individual areas of the map. Just like Spaceland, it adds nothing to the gameplay and only serves as a point of frustration.

#1: Shaolin’s biggest sin is the process of finding Pack-a-Punch. Players who didn’t start during the days of World at War won’t go prone at perk machines by habit, and that makes finding one of the parts incredibly unlikely without a guide. It’s easy once you have one, but a guide shouldn’t be required for such basic features.

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