Top 5 Things Zombies in Spaceland did Wrong #Shorts

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Zombies in Spaceland is the first Infinite Warfare Zombies map. Here’s five things it did wrong.

#5: The Brute boss is a bit of a bullet sponge. It takes a great deal of firepower to bring him down, and he’s not all that fun to fight, especially when there’s more than one.

#4: Speaking of special enemies, the clown enemies feel like they’re made of papier-mâché. They’re also not fast like hellhounds either, which makes them a complete joke.

#3: Being able to play the various arcade games around the map is great, but zombies can still attack you while you’re playing them. Kiting a zombie while playing the arcade games isn’t fun at all, and makes playing the machines more frustrating than rewarding.

#2: Spaceland has localized power for each area of the map. It’s entirely unnecessary, annoying to deal with, and doesn’t add anything to the game.

#1: Future IW Zombies maps locked double Pack-a-Punch behind various small quests, but Spaceland’s double Pack-a-Punch is locked behind the entire Easter Egg. Considering such a small portion of the playerbase does Easter Eggs at all and with how weak the weapon sandbox in this game can be, it’s a glaring oversight. The weapon sandbox suffers without it.

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