Tournament Time! Live Ops for Mobile Indies | Simon NEWSTEAD

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So you're an Indie and one of your new games has turned into a minor hit. Congrats! So how do you make the most of all the downloads and build a thriving and profitable community of players?

One key answer is Live Ops. Live ops covers all ongoing time and community based content that is enjoyed within the game well after launch, for example contests and events. Live ops are increasingly used by both big and small players to increase retention, monetization and can make mobile games "last" for months and even years. This talk will be covering the ins and outs of live ops:
• Why live ops in your game?
• Compare and contrast different techniques
• Case studies including one from the speaker's game
• How to support live ops within a small team
• Trends and opportunities

Delivered at Casual Connect USA, July 2013

Download slides: http://gamesauce.org/news/2013/08/06/simon-newstead-on-pushing-boundaries/




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Tags:
Simon NEWSTEAD
Frenzoo
Casual Connect
Casual Connect USA
Casual Connect USA 2013