Tracer toon shader test

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Published on ● Video Link: https://www.youtube.com/watch?v=K2L87Fs1cNk



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Phong toon shader based on https://en.wikibooks.org/wiki/Cg_Programming/Unity/Smooth_Specular_Highlights.
The character on the left doesn’t use a SSS texture (affects shadow color) and it doesn’t use a AO texture (affects shadow area e.g wool material, less shadows on face, more shadows on pants). The right character uses SSS and AO textures.
More details can be found at https://forum.unity3d.com/threads/guilty-gear-xrd-shader-test.448557/