Transferring outfits with Rigid Follow Nodes - Daz to Unreal

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Published on ● Video Link: https://www.youtube.com/watch?v=JOOyT6D4JCU



Duration: 8:00
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In this episode I'll show you a trick that may save you some work when it comes to transferring outfits with Rigid Follow Nodes. Those are often used on buttons and other geometry that's attached to a garment but isn't meant to distort. When transferred to UE, those can end up in all kinds of places, and this trick will weld them to the outfit prior to transfer. Note that it's not a perfect solution for every garment, but for simple attachments this is going to work great.

Thanks to @MadadeLeeuw for this idea! If you want to know more about creating Rigid Follow Nodes, check out her video on rigging a belt buckle: https://www.youtube.com/watch?v=wp4x6DmDfc8

CHAPTER POINTS:
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00:00 Session Overview
01:20 Rigid Follow Nodes explained
02:50 Exporting RFN geometry
04:40 Attaching RFNs to my outfit
07:20 That's it!

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