Tune Your Designer/Developer Workflow | Tom KRCHA VIDEO
Boost your game designer/developer asset creation workflow and safe hours. Learn tips & tricks to extract data from Photoshop and Illustrator effectively and fast to use them within the code. Understand how to get GPU-ready 2D skeletal animations for games from Flash Pro timeline animations. Bring your graphical assets quickly to major platforms including HTML5/PhoneGap, ActionScript/Flash and Obj-C/Cocos2D and deploy on various devices.
Delivered at Casual Connect USA, August 2013
Download Slides: https://s3.amazonaws.com/Casual_Connect_USA_2013_Presentations/Tom_Krcha_CCUSA_2013.pptx
Other Videos By GameDaily Connect 2013-08-26 Guaranteeing Fun Factor With Game Audio | Dmitry KUZMENKO 2013-08-26 Designing Audio for Casino Games | WALZ, RAHN, MONTANO, HOLT 2013-08-26 Tips for Being a Successful Game Audio Contractor | VREELAND, DOWSETT, MCDONALD, THOMAS, WALZ 2013-08-26 Scoring the Soundtrack for Kabam's The Hobbit: Armies of the Third Age | Greg RAHN 2013-08-26 Examining the Historical Impact of Game Audio in Order to Level You Up | Raj RAMAYYA 2013-08-23 Wager Conversion: How to Convert an Evergreen Casual Game to Lucrative Wagering | Trivikraman THAMPY 2013-08-23 Pivoting, Transitioning and Adding New Business Models | Lisa MARINO 2013-08-22 The Reality of the NewBorn Social Gambling Industry and its Benefits | Vincent MOREL 2013-08-22 Distribution of Social Casino Games - It's Not Just about Facebook | Paul BROWNLOW 2013-08-22 The Near Future of Real Money Gaming | Marcus YODER 2013-08-20 Tune Your Designer/Developer Workflow | Tom KRCHA 2013-08-20 The Power and Influence of Social Fandom in Gaming | BETKA, WILLIAMS 2013-08-20 What "Social" Means to Big Casinos | Melissa BLAU 2013-08-20 There's Nothing Virtual About the Opportunity in Real-Money Gambling | Ashley LANG 2013-08-20 Balls, Cards and Currency (Virtual): Why Innovation in Gaming is Coming from Startups | Alex KELLY 2013-08-20 Zynga Poker -- 3 Years of Cross-Platform Play | Nicole OPAS 2013-08-20 Optimizing Mobile Gaming Platforms for Free-to-Play Games | Tomi HUTTULA 2013-08-20 Removing the Risk from Building Games and Maximizing Profits | DEWOLFE, KANE 2013-08-20 Production & Monetization Pain Points - How to Avoid Them? | Tzvi KOPETZ 2013-08-20 The Risks & Rewards of Innovation | Jeff HYMAN 2013-08-20 Monetization and KPIs of Real Money Gaming and Social Casino Gaming | CULLEN, REAVES
Tags: Casual Connect
Casual Connect USA
Casual Connect USA 2013
Tom KRCHA
Adobe Systems