Turning Stupidity into Games - Alexander Grenus GDDG17
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Published on ● Video Link: https://www.youtube.com/watch?v=UpgIF2LAZjU
At Game Dev Days Graz 2016 Alexander's stupidity resulted in some painful experiences. In this talk he is going to explain, how he used these events as inspiration and motivation to create personal games about his life. Alexander Grenus works as game designer at stillalive studios. He worked on the award winning action-adventure Son of Nor and Bus Simulator 16. He released his first game in 2007 and worked as an artist for architecture and product visualization, before he joined stillalive studios in 2012.
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alexander grenus
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