UE5 Unique Study: Export/Import Geometry Separate or Combined for Large Final Environment (ProsCons)
Unique study of whether you should combine or separate meshes as you export/import environments from 3D modeling package (in my case Maya) into UE5. Great workflow to use where you focus creating the environment entirely in your 3d software and only want to light it and render it in UE5 without having to reconstruct the environment.
Video mentioned in the tutorial:
UE5: Two Ways to Change/Modify Pivot Points on Static Meshes Directly in UE5
https://www.youtube.com/watch?v=1-WxcNWWJsE
-----------------------------------
Follow World of Level Design
EXCLUSIVE WoLD Insider Newsletter/Updates: http://www.worldofleveldesign.com/wold-insider/index.php
WoLD on Twitter: https://twitter.com/GameLevelDesign
WoLD on Facebook: https://www.facebook.com/worldofleveldesign
WoLD on Instagram: https://www.instagram.com/worldofleveldesign/
00:00 Introduction
01:56 All Geometry Separate
17:25 All Geometry Combined
23:38 Two Options for Exporting FBX