UE5/Maya Breakdown: Creating Modular Steel Beams and Supports from O’hara Airport Terminal

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Full Blog Post with Video and Additional Notes: https://www.worldofleveldesign.com/categories/3d-game-modeling/steel-beams-supports-breakdown.php

In this tutorial breakdown I'm going to cover how I created modular steel beam support from O'Hare Airport terminal.

I've always liked the design and the silhouette of these steel beams. And for the longest time I've always wanted to create them and put them into a game engine.

So for this following breakdown I'm going to cover the process of creating this modular steel beam set.

Software I used: Maya, Substance Painter, Unreal Engine 5

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Chapters:
0:00 Introduction
02:21 Deciding on Dimensions
06:23 Blockout and Refined Blockout
15:42 Modeling Process
39:36 UVs
42:44 Substance Painter Texturing
46:16 UE5 Material and Final




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