Ultima: Quest of the Avatar - Humble Shepherd Run Part 7

Ultima: Quest of the Avatar - Humble Shepherd Run Part 7

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Published on ● Video Link: https://www.youtube.com/watch?v=9HqjgUDXSEc



Duration: 35:45
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Rules:
-Shepherd Main Character
-No deaths
-No Orbs
-Hack used to halve the Might values of physical range weapons, and also shift a quarter of the stat influence for physical range attacks from Dexterity (the actual Dexterity) to Strength
-No Virtue drops or farming
-Given spells may be banned as deemed fit
-No using the Paladin or Tinker

I think in light of the recent mass shootings, I'd want to get a good project off the ground. Obviously, anything involving guns casually (Advance Wars or Lost Frontier) is out, but why not involve something involving welcome messages. Obviously, Ultima 4 is dated with Guide Dang It handling and other questionable handling of its own virtue system, but the ideas are certainly there at least, and I'd rather make it clear that #VideogamesAreNotToBlame no matter how messed up video game communities in general are. Besides, I'm for going with something tame enough at the moment after my venture with Startropics, even if 2x Speed would be recommended for usage with this series, because the combat system IS rather dated.

OH BOY! SEA BATTLES. Seriously, these battles are degenerate, and I would just LOVE to see anything be worse in this game. Knowing my luck, that will probably happen, but what we have already is earning my complaint of the video. If you don't get it, the sea enemies are generally well into water where it will be a while before they get anywhere close to your ship to be possible to strike with melee, even without their having range attacks. You are expected to shower them with your own range fire, and indeed with about 3 Sling attacks in vanilla NES U4, a Sea Horse (average durability) falls. Of course, this being my difficulty hack, I'm a little incapable of this, so I would need to throw about Fire spells to cut aggravation. Yep, and to think I already complained about the Reagent system's problematic handling. Oh, but that brings up what makes this even better, because these jackholes don't even have the decency to drop Gold, in a game where there's plenty of overpriced items to go around. And I'll have to get used to this as well, because the necessity for sailing around in general is sadly not in short supply.

Oh, and for those who might screech at me to stop kill-feeding Mariah, seeing as talking to Lord British again to level her up would have my main character level up too due to them having enough EXP for that already and thus I'd be dealing with even more brutal overworld encounters, I'd rather make sure my Squishy Wizard teammate be usable, thank you very much. And hey, if I need to grind for Gold, I'll just do a non-recorded Despise dungeon run or some such, so as to avoid tedium of camping at a bridge, which one is conveniently near Britannia Castle. None of this changes my complaints anyway, not when there's a surplus demand for throwing Fire spells regardless to cut down on the range abuse.

Yeah, I'm just going to want to be ready to buy Bows sooner or later. This is ridiculous. It's so bad that I forget to check behind the locked door in Paws.

At least I get the Silver Horn and also clean up Magincia. (By the way, for Magincia, when getting the Flute, don't bother with Dispel spells, because the Swamp tiles will overwhelm your available MP. It's why I just handle the Flute first, then the Robe.) Buccaneer's Den I might return to but it barely has Manroot selling and unique (read: expensive) equipment.

Spell ingredient learning of note ATM:
-Tremor: Ash, Manroot, other ingredient(s) unknown (Beggar at Skara Brae and Soldier at Jhelom)
-Life: Garlic, Moss, Fungus, last ingredient only known by Marina of Empath Abbey (Nigel, Lycaeum)

Coordinates of note thus far:
-69,105 - unknown so far, could just be a joke by all indications
-149,46 - unknown so far, but search should be done during double New Moons







Tags:
Ultima
Quest of the Avatar
Shepherd



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