Ultima: Quest of the Avatar - Humble Shepherd Run Part 3

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Duration: 32:25
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Rules:
-Shepherd Main Character
-No deaths
-No Orbs
-Hack used to halve the Might values of physical range weapons, and also shift a quarter of the stat influence for physical range attacks from Dexterity (the actual Dexterity) to Strength
-No Virtue drops or farming
-Given spells may be banned as deemed fit
-No using the Paladin or Tinker

I think in light of the recent mass shootings, I'd want to get a good project off the ground. Obviously, anything involving guns casually (Advance Wars or Lost Frontier) is out, but why not involve something involving welcome messages. Obviously, Ultima 4 is dated with Guide Dang It handling and other questionable handling of its own virtue system, but the ideas are certainly there at least, and I'd rather make it clear that #VideogamesAreNotToBlame no matter how messed up video game communities in general are. Besides, I'm for going with something tame enough at the moment after my venture with Startropics, even if 2x Speed would be recommended for usage with this series, because the combat system IS rather dated.

The only thing worth talking about with the combat this part is that some enemies, such as the Wizard and Lich, can cast Reflect, which will have them fully parry off range damage for a while. These sorts of enemies aren't too common, and Reflect will only protect the user anyway. There's also the point where they won't necessarily use Reflect, so a targeted enemy capable of using Reflect could be pelted to death by focus fire before thinking to do that.

Town stuff is again not with a whole lot of noteworthy points, aside from talking to Lord British to Level Up Shamino and Janna, who conveniently have their Max MP fixed up from the cut in half that characters somehow get for their starting level (WHY is that the case anyway?), but I do at least get to Spells Unlimited in Moonglow to clean out the spells I have the full recipes for. Most of this is STILL just more world exploration. Oh, and yeah, I used Dispel to get rid of a Swamp tile to reach an old man who....doesn't say much to begin with, just something that could have been figured by the game's usage of the color wheel. And couldn't the game have provided an equivalent to Dragon Warrior's Stepguard? (sigh)

Oh, and before I forget, no, I'm not counting the Virtue loss from that sloppily handled question at the end. Answering incorrectly can't even involve exploitation anyway, and besides, last I checked, it's actions that speak louder, not words.

Spell ingredient learning of note ATM:
-Tremor: Ash, other ingredients unknown (Beggar at Skara Brae)
-Squish: Ash, Silkweb, Moss, Manroot (lady at Yew) (cleaned out)
-Destroy: Pearl, Fungus (black mage at Vespal) (cleaned out)
-Reflect: Ash, Ginseng, Garlic, Fungus (deskman at Paws) (cleaned out)
-Sleep: Ginseng, Silkweb (white mage at Moonglow's Reagents shop) (cleaned out)

Coordinates of note thus far:
-69,105 - unknown so far, could just be a joke by all indications
-149,46 - unknown so far, but search should be done during double New Moons







Tags:
Ultima
Quest of the Avatar
Shepherd



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