Unite 2013 - Static Sky: High end shading and lighting

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Nicholas Francis co-founded Unity and was CCO at the company for many years, before leaving to start up his own games studio, framebunker. This talk will go over the high-end visuals of Static Sky. It covers early design considerations, how that leads to a shading model & important performance considerations when making a high-end game on a mobile processor. Expect lots of shader code.

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Tags:
Unite Vancouver 2013
Unity (Software)
Graphics (Field Of Study)
Shading
Video Game Development (Conference Subject)