Unite 2013 - Nurturing Large Projects: How We Structured Hardware: Shipbreakers

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This session by Blackbird Interactive covers Unity best practices for design patterns, debugging techniques and project management. It focuses on large projects, but these practices are as applicable to one-person indie hits as they are to major AAA game teams. These guidelines evolved over years of work on Hardware:Shipbreakers as the game went from a two-man 2D social game prototype to 3D RTS and a team of 30.

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Tags:
Unite Vancouver 2013
Unity (Software)
Video Game Development (Industry)
Real Time Strategy
Project Management (Professional Field)
unity
Video Game Development (Conference Subject)
Debugging (Quotation Subject)
Game Design (Field Of Study)