Unite 2013 - Cluster Rendering Tech Preview
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Published on ● Video Link: https://www.youtube.com/watch?v=EnapDA4SMk4
Pete Moss, Unity's Field Engineer in simulation and visualization, about cluster rendering. Cluster rendering is a way to sync multiple players on a network. Networking is using a client/server architecture and leverages work on open source code.
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Rendering
Unity (Software)
Unite Vancouver 2013
Networking Architecture
Cluster Rendering