Unite 2013 - Heads Up Display: Empowered Developers & Scalable UI

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In this talk, Blackbird Interactive outlines the technology used to provide designers and artists with the tools they need to craft the user experience of Hardware: Shipbreakers. The player explores the world from multiple vantage points: all the way from near orbit to up close and visceral ground-level experience. The HUD (heads-up display) must be flexible enough to show the most relevant information in all possible views.

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Tags:
Unite Vancouver 2013
Head-up Display
Video Game Development (Conference Subject)
Video Game (Industry)
Unity (Software)
unity
programming
User Experience Design (Industry)
User Interface (Ontology Instance)