Unite 2013 - Physically-based Ubershading

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Shading is becoming increasingly more complex as we create more powerful materials and lighting. Rod Lopez from Unity's demo team in Stockholm introduces some of the new features of Unity's shading language along with data-driven materials and a physically-inspired shading model.

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Tags:
Unite Vancouver 2013
Unity (Software)
Graphics (Field Of Study)
Computer Graphics (Algorithm Family)
Shading models
unity3d
Light (Art Subject)