Unite 2013 - Big Vison, Small Team: Developing Guns of Icarus Online the Unity Way

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Published on ● Video Link: https://www.youtube.com/watch?v=kJ8-lla9430



Duration: 27:22
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Brian Kehrer (Creative Technologist, Psyop) on the story of Guns of Icarus Online and Muse Games, from the 130 pages of the design document to the release of the multiplayer steampunk epic. How did this impossible project succeed with a team of only 10-20 people? The key was restructuring the project around rapid iterations, Agile project management, cross-functional teams and co-location.

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Tags:
Guns Of Icarus Online (Video Game)
Video Game (Industry)
Unite Vancouver 2013
Agile Software Development (Industry)
Agile Management (Software Genre)
Massively Multiplayer Online Game (Media Genre)
Steampunk (Literary School Or Movement)
Unity (Software)
rapid iteration