Unite 2016 - Push Button Worlds: Create runtime 3D environments from AR to desktop Using Mantle
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Published on ● Video Link: https://www.youtube.com/watch?v=Wx1ZIn34rDk
In this session Dean Gifford (Mantle Technologies) covers rapid prototyping a 3D space using Mantle and Mantle Runtime for Unity. He explains customising your own style for a generative 3D environment and then including that custom styled environment in a runtime build.
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Tags:
Unity (Software)
3D
Game Development
AR
Mantle
Unite 2016 Los Angeles
Unite LA
Unite 16