Unite 2016 - Tools, Tricks and Technologies for Reaching Stutter Free 60 FPS in INSIDE
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This talks is for Unity developers who are interested in the performance of continuously loading and unloading game assets during active gameplay without stutters. The developers of award-winning game INSIDE dive into the tools and technologies developed to achieve the above.
Kristian Kjems - Playdead
Erik Rodrigues Pedersen - Playdead
Søren Trautner Madsen - Playdead
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Inside
Playdead
Made with Unity
Game Development
Unity Performance
Unity
Unite 2016 Los Angeles