Unite Europe 2017 - Global Illumination on an unprecedented scale

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Duration: 41:42
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Bossa Studios walks us through their tech art process when working on their upcoming open world MMO, Worlds Adrift. They discuss how they tackled their unique use cases for GI lighting in Unity and go through the lighting solution they have landed on.

For more information on Unite Europe and future Unite events visit this page. https://unite.unity.com/

Tom Jackson - Bossa Studios




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Tags:
Unite Europe 2017
unity
unity3d
gamedev
indiedev
game engine
lighting
bossa studios
global illumination