Unite Europe 2017 - AssetBundles: current and future

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AssetBundles makes it easier for you to manage your game's assets at run time. In this session, Ryan Caltabiano, Sr. Software Engineer at Unity Technologies, will walk through what Unity is doing to make asset bundle implementation easier and more useful than ever before. Learn about new tools like Asset Bundle Browser and Graph Tool, the status of the build pipeline, and how you'll be able to update assets at runtime with Hot Reloading.

For more information on Unite Europe and future Unite events visit this page. https://unite.unity.com/

Ryan Caltabiano - Unity Technologies




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Tags:
Unite Europe 2017
unity
unity3d
gamedev
indiedev
game engine
assetbundles