Unreal Engine: Beyond Chaos | Antonio Lattanzio | NZGDC 2025
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Published on ● Video Link: https://www.youtube.com/watch?v=6pCBfNTe13g
In this technical session, Antonio Lattanzio (Lead Engineer at Blind Squirrel Games) breaks down the development of a hybrid destruction system that blends Unreal Engine’s Chaos physics with fully custom real-time solutions. Built for gameplay-responsive environments, this system supports terrain deformation, procedural debris, and dynamic cracking of static meshes, all running in real time without relying on pre-baked assets or rigid simulations.
The talk showcases real in-engine examples of hybrid physics systems in action, including deformable terrain and procedural fragmentation. It offers practical insight for programmers building advanced interaction and destruction-heavy gameplay.