UNREAL PC RETRO GAMEPLAY VIDEO.
***UNREAL***
Unreal is a first-person shooter video game developed by Epic MegaGames and Digital Extremes and published by GT Interactive (now owned by Atari) in May 1998. It was powered by an original gameplay and computer engine that now bears the game's name, one that had been in development for over three years in founder Tim Sweeney's garage before the game was released.
Since the release of Unreal, the franchise has had one sequel and two different series based on the Unreal universe. One official bonus pack, the Epic-released Fusion Map Pack, can be downloaded for free.
Unreal Mission Pack I: Return to Na Pali was released June 1999, and added new missions to the single player campaign of Unreal. Unreal and Unreal Mission Pack I: Return to Na Pali would later be bundled together as Unreal Gold. Additionally, the games were updated to run on the Unreal Tournament version of the game engine
Graphics
Nali Castle flyby on Voodoo Graphics
The Unreal engine brought a host of graphical improvements, including colored lighting. Although Unreal is not the first major release with colored lighting (see Quake II), it is the first to have a software renderer as feature rich as the hardware renderers of the time, including colored lighting and even a limited form of texture filtering referred to by programmer Tim Sweeney as an ordered "texture coordinate space" dither.[2] Early pre-release versions of Unreal were based entirely around software rendering. SIMD technology is integral to allowing the software audio and 3D graphics engines to perform as well as they do. Unreal uses several SIMD technologies, including AMD's 3DNow! along with Intel's MMX and SSE (known as "KNI—Katmai New Instructions" within Unreal).
Unreal was one of the first games to utilize detail texturing. This type of multiple texturing enhances the surfaces of objects with a second texture that shows material detail. When the player stands within a small distance from most surfaces, the detail texture will fade in and make the surface appear much more complex (high-resolution) instead of becoming increasingly blurry.[3] Notable surfaces with these special detail textures included computer monitors and pitted metal surfaces aboard the prison ship, and golden metal doors and stone surfaces within Nali temples. This extra texture layer was not applied to character models. The resulting simulation of material detail on game objects was intended to aid the player's suspension of disbelief. For many years after Unreal's release (and Unreal Tournament's release), detail texturing only worked well with the Glide renderer. It was, in fact, disabled in the Direct3D renderer by default (but could be re-enabled in the Unreal.ini file) due to performance and quality issues caused by the driver and present even on hardware many times more powerful than the original 3Dfx Voodoo Graphics.
Developer(s) Epic MegaGames, Digital Extremes
Publisher(s) GT Interactive
Designer(s) James Schmalz, Cliff "CliffyB" Bleszinski
Composer(s) Straylight Productions, Alexander "Siren" Brandon, Michiel van den Bos
Series Unreal
Engine Unreal Engine
Version 226f
Platform(s) Mac OS, Microsoft Windows
Release date(s) May 22, 1998
Genre(s) First-person shooter
Mode(s) Single player, multiplayer
Rating(s)
ELSPA: 15+
ESRB: M
Media/distribution CD-ROM
System requirements
Windows: Pentium 166 MHz, 16 MB RAM, Windows 95/98/NT, 1 MB video card, sound card, CD-ROM drive, 100 MB hard disk space.
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Other Statistics
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At present, Paul rhodes2 has 2,343 views spread across 1 video for Unreal, and less than an hour worth of Unreal videos were uploaded to his channel. This is less than 0.96% of the total video content that Paul rhodes2 has uploaded to YouTube.


