Unused Game Content ~ Kirby's Star Stacker Unused Super Game Boy SGB SOUND 3
A list of Super Game Boy SOUND commands that is directly taken from Kirby's Dream Land 2 is located at 0xBC00. The only used sounds are the wind blowing during the intro and the clapping crowd played when a massive combo is achieved. Game Genie code ??3-01B-E6A will play any of the unused sound commands when the mute flag is called. The names used are from the official Game Boy programming manual following whether it is used or unused in either Kirby's Dream Land 2 or Kirby's Star Stacker.
41008000000000000000000000000000 - "Sound effect A stop (mute)" Used to stop internal sound effects in both games. {{hex|00}}
41300003000000000000000000000000 - "Air-sucking sound" - Used for mounting Rick in Kirby's Dream Land 2. {{hex|10}}
41260003000000000000000000000000 - "Sound of picture floating into view" - Used when mounting Kine in Kirby's Dream Land 2. {{hex|20}}
411F0001000000000000000000000000 - "Sword wielding" - Used when mounting Coo in Kirby's Dream Land 2. {{hex|30}}
41000440000000000000000000000000 - "Wind" - Used as a sound effect for Level 1 stage selection in Kirby's Dream Land 2. {{hex|40}}
41000BA0000000000000000000000000 - "Wave" - Used as a sound effect for Level 3 stage selection in Kirby's Dream Land 2. {{hex|50}}
41000130000000000000000000000000 - "Applause • • • large crowd" - Used when clearing a massive combo in Kirby's Star Stacker. {{hex|60}}
41000400000000000000000000000000 - "Wind" - Used when selecting a level in Kirby's Dream Land 2. {{hex|70}}
410007B0000000000000000000000000 - "Hurricane" - Used as the opening sound effect in Kirby's Star Stacker. {{hex|80}}
41000840000000000000000000000000 - "Thunder" - Used as a sound effect for Level 7 stage selection in Kirby's Dream Land 2. {{hex|90}}
I'm going to assume that each difficulty was going to use the sounds?
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