🔊Using YOUR tips & Combat vs Enemies in Going Medieval Monastery | Let’s play 4 Mountain map EP #3
I go through a lot of your tips and suggestions in this episode, while in order to keep my newest settler, all of them fight against an enemy search party. Later I fill my stockpiles with their dropped weapons and armor and run out of space ending up with a big problem. I finish building a library for a boost in research speed, while digging all the way to the last level to build a food basement. I use a lot of my subscribers' ideas about everything from settler job priority to how to build the actual monastery cloister rooms and grounds. Map seed: 1629996374
👉Playlist dedicated to this playthrough:
https://www.youtube.com/playlist?list=PLRYGjguAn0CHyjzNgfEytLGeHnmGpKMZ7
🎪Going Medieval Guides and Tutorials:🎪
https://www.youtube.com/playlist?list=PLRYGjguAn0CF9g2QAQz0qSRDZph6r8bUt
▶Going Medieval Let’s plays:◀
https://www.youtube.com/playlist?list=PLRYGjguAn0CFfe5sKL9vOiNbI2RyIcRRB
🔎Player Settlement showcases : https://youtu.be/rWKgqM4I89k
🏹Breakdown of Weapons & Armors : https://youtu.be/KUNdKe3A92A
📕 Upgrade 3 for Going Medieval seeds, crop fields, age: https://youtu.be/aiQ6-I1huqg
📐Village Design Guide : https://youtu.be/q4VptqIRq3w
⭐ UPCOMING STRATEGY GAMES⭐
https://www.youtube.com/playlist?list=PLRYGjguAn0CGWQhD9HzPzC_PJMd2XWWKj
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Chapters
0:00 Explanation
0:49 (1) Your Suggestions Visual changes
1:47 (2) Your Suggestions Job priority
3:46 Keeping doors open to speed up settlers
4:18 New settler Jobs and Schedule setup
7:15 (3) Your Suggestions Settler Schedule
8:12 (4) Your Suggestions Fixing a mistake
9:21 Weapon management on Settlers
11:12 (5) Your Suggestions Food production limit
12:08 Enemy raid arrives, armor equping
15:07 Fight starts, tactics and fails
16:35 Post battle healing & analysis
18:02 Looting new weapons and armor
20:14 Setting up the library for work
21:20 (6) Your Suggestions Future monastery design
22:02 (7) Your Suggestions Workstations cover
22:45 (8) Your Suggestions Trick for multiple selection
24:37 Tech and Moving research stations
26:42 (9) Your Suggestions Map seed number
27:01 (10) Your Suggestions Blight and crops
28:26 (11) Your Suggestions Hauling Priority 1
33:51 First wine brewing and harvesting cabbage
34:45 Forcing hauling and stockpile mistake
39:26 Bottom level dug and fixing stockpiles
💎Game Previews, Introductions and First look videos:
https://www.youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y
Going Medieval is an alternate medieval history colony sim, where you can build a multi-story fortress out of clay, wood, and stone. Your villagers will have needs, feelings, and agendas shaped by the world and its history, and it's up to you to keep them content and sane. Help your villagers claim and defend their own piece of land!
🛒 Store link https://store.steampowered.com/app/1029780/Going_Medieval/
Going Medieval transports players to the year 1346, just as the known world began to recover from the calamity known as Black Death. Survivors emerging from society’s ashes migrated and re-settled areas reclaimed by nature. Players will guide their villagers and protect them from outlaws, barbarians, and religious fanatics in a classless, borderless, lawless post-calamity age.
Plan, create and build your settlement using a variety of materials at your disposal, protect your villagers from the elements, including hunger, enemies and even the weather, and defend your village from rival factions by building impenetrable, multistory fortresses or strategically placed archers and traps.
Going Medieval’s single-player experience puts you in control in one of the darkest and dangerous periods of humanity’s history - navigate the dangers or perish like so many before you. Almost infinite replayability options.
Design, build and expand your settlement from a small wooden hut into a colossal stone castle. With simple-to-use 3D terrain tools you can create the perfect stronghold, from winding underground caverns to multi-story forts.
This stark post-calamity world is rife with external threats, but you can give your villagers the upper hand in battle by building impenetrable defenses and traps. Research, craft and equip weapons and gear.
Your colonists have more than just raids to contend with. They need protection from starvation and the elements. Stock up on supplies and build shelter to keep them fed and warm. Maintain your villagers’ emotional states, as their moods are affected if their needs and wants aren’t met.
Increase your populace by helping out strangers in dangerous situations or by taking in like-minded travelers. Your villagers have personal histories and agendas. Get to know them by observing their behavior and relationships with others.
#GoingMedieval#Mountain#Rooms
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