🔎Pyramid, Castles & Parks in a MASSIVE settlement built by Soyouz | Going Medieval Showcase EP #8
I have a massive settlement to showcase to you which includes not just the main castle and buildings, with a pyramid no less, but also many other castles across a large map. This is one of the biggest settlements and the most complex ones I have ever had the pleasure of showcasing in my player constructions showcases. It has gallows, crypts, high walls, massive towers, many defended entrances and a huge variety of buildings, parks and plazas.
🔎The other HUGE Pyramid settlement showcase : https://youtu.be/ChXfmnybYGA
▶Email for sending your Settlements to be showcased:
perafilozofytsubmissions@gmail.com
Going Medieval Playlists:
🔍Showcase playlist: https://www.youtube.com/playlist?list=PLRYGjguAn0CEcr8sSQ8zzMuc3GARDnIX5
🎪Guides and Tutorials:
https://www.youtube.com/playlist?list=PLRYGjguAn0CF9g2QAQz0qSRDZph6r8bUt
✅Let's plays and gameplay:
https://www.youtube.com/playlist?list=PLRYGjguAn0CFfe5sKL9vOiNbI2RyIcRRB
⭐ UPCOMING STRATEGY GAMES⭐
https://www.youtube.com/playlist?list=PLRYGjguAn0CGWQhD9HzPzC_PJMd2XWWKj
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Chapters
0:00 Explanation
1:03 One of the major outposts
3:25 Massive main settlement view
3:56 Minor castles, Gallows and Crypt
6:54 Exterior of Main settlement
10:50 Large garden & Gold stockpile
11:52 Walls, keeps & hidden treasure
12:49 Pyramid plaza and gardens
13:19 Settlements for future showcases
13:39 Pyramid inside and outside
15:10 Main Cathedral design
16:05 Plaza, Storehouse & Mines
16:46 Workshops & Homes
18:18 State, guest and guard rooms
19:10 Settlement stats overview
19:50 Inside farm with kitchen & dining room
20:21 Library and Monastery
21:08 Blacksmith and armory
21:33 Barley farm on the walls
21:48 Inside the defensive towers
22:25 Extra interesting details
23:39 Layer by layer look
💎Game Previews, Introductions and First look videos:
https://www.youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y
Going Medieval is an alternate medieval history colony sim, where you can build a multi-story fortress out of clay, wood, and stone. Your villagers will have needs, feelings, and agendas shaped by the world and its history, and it's up to you to keep them content and sane. Help your villagers claim and defend their own piece of land!
🛒 Store link https://store.steampowered.com/app/1029780/Going_Medieval/
Going Medieval transports players to the year 1346, just as the known world began to recover from the calamity known as Black Death. Survivors emerging from society’s ashes migrated and re-settled areas reclaimed by nature. Players will guide their villagers and protect them from outlaws, barbarians, and religious fanatics in a classless, borderless, lawless post-calamity age.
Plan, create and build your settlement using a variety of materials at your disposal, protect your villagers from the elements, including hunger, enemies and even the weather, and defend your village from rival factions by building impenetrable, multistory fortresses or strategically placed archers and traps. Observe your villagers, all with unique histories and agendas, to figure out how to best serve them - happy villagers are productive villagers, after all.
Going Medieval’s single-player experience puts you in control in one of the darkest and dangerous periods of humanity’s history - navigate the dangers or perish like so many before you. With almost infinite replayability options, no playthrough is the same.
BUILD YOUR FORTRESS
Design, build and expand your settlement from a small wooden hut into a colossal stone castle. With simple-to-use 3D terrain tools you can create the perfect stronghold, from winding underground caverns to sprawling multi-story forts.
DEFEND YOUR COLONY
This stark post-calamity world is rife with external threats, but you can give your villagers the upper hand in battle by building impenetrable defenses and traps. Research, craft and equip weapons and gear so that they can fight back against unrelenting waves of attackers.
PROTECT YOUR VILLAGERS
Your colonists have more than just raids to contend with. They need protection from starvation and the elements. Stock up on supplies and build shelter to keep them fed and warm. Maintain your villagers’ emotional states, as their moods are affected if their needs and wants aren’t met.
SHAPE YOUR STORY
Increase your populace by helping out strangers in dangerous situations or by taking in like-minded travelers. Your villagers have personal histories and agendas. Get to know them by observing their behavior and relationships with others.
#GoingMedieval#Castle#Pyramid
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