UV Max Speedrun of Doom E1M5 in 2:26 {No Comment}

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Published on ● Video Link: https://www.youtube.com/watch?v=Wngk9plzw0w



Doom
Game:
Doom (1993)
Duration: 2:47
284 views
9


Woohoo! Finally beat the 2m30 barrier AND managed to beat stx-vile's time of 2m28.69 (2nd place in DSDA). I think that Tatsurd-cacocaco's time of 2m22.37 (1st place) is within my reach to beat. I must have seen caco's video hundreds of times, and there are some mistakes, and moments of bad luck, in his playthrough. So probably it's possible to go below 2m20 even. Maybe next time; at the moment, after 326 attempts, I need to take a break from this map.

Still caco's strategy is clearly an improvement over vile's; his usage of rockets is tremendously well planned, but I feel like the beginning and end of the map were better performed by vile. However, there are at least 2 entire seconds completely wasted on weapon switching: one after picking the chainsaw, and the other when switching to the rocket launcher, on the stairs before the computer room. Not sure what can be done about that though.

I also tried a new strategy to do the imp corridor section faster by taking advantage of in-fighting. The idea is to run past all the imps on the second segment of corridor, and kill everything from the end of the corridor, not the beginning. This has three advantages:
1 - The shotgunner at the beginning of the corridor is shooting and helping you kill the imps faster
2 - Monsters in the blue key room awake, get closer to the edge of the room, and become an easier target for rockets
3 - Monsters in the blue key room start in-fighting randomly, and lose health gradually as you kill the imps on the other side
With this small strategy change, I believe that using only 1 rocket on the blue key room might be enough. So I could use the other rocket elsewhere; but I'm not sure where.

Another small improvement over the last runs from caco / vile was at the blue door: I open the door in-between the 2 shotgun shots required to kill the last specter, so that when he dies, I don't need to wait for the door to open. After that, I also fire a final shotgun shot to kill a zombieman, before switching to the chaingun and getting to the Light Amplification Visor secret.

Problems with this run, that if corrected could get me better time:
0:04 - killing the first sergeant with only 2 pistol shots (RNG; -0.20)
0:27 - picking up the bullets on the ground that I missed, to have more bullets later (see 2:22)
0:36 - not wasting a shotgun shot by shooting the wall (-0.40)
1:22 - not messing up the movement to open secret door (how can I fail at this?!) (-0.20)
1:33 - having the 2nd rocket kill all 3 imps (-0.40)
1:40 - not missing the backpack pickup while moving (how can I fail at this?!) (-0.80)
2:12 - not blowing up a barrel on my face, and instead using it to damage the specters (-0.80)
2:22 - having enough bullets to kill the 2nd specter with the chaingun (-1.60)
2:28 - not messing up the movement at the exit door (how can I fail at this?!) (-0.20)
So theoretically, it's possible to get a time of 21.94

The leaderboards are being kept by the community at https://dsdarchive.com/wads/doom/leaderboard?category=UV+Max&level=E1M5

#Doom #Speedrun #UltimateDoom

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Tags:
ultra violence speedrun
100% Speedrun
random number generator
speedrun
UV Max
gameplay
classic doom
no saves
fast
videogame
RNG
doom
first person shooter
pistol start
Ultra Violence Difficulty
ultimate doom
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doom 1993
no save games
pc
action
doom retro
fps
retro
no saving



Other Statistics

Doom Statistics For Coincident

Coincident currently has 1,141,942 views spread across 184 videos for Doom. The game makes up over 4 days of published video on his channel, or 26.64% of the total watchable video for Doom on Coincident's YouTube channel.