[v1.26] A21 ToD | 0.5 Bar 2M Midscreen (5LLL/DR ext.) | DBFZ
2M 5M jM jcMS 214M Spark (66) 5LLL sj (delay) MS jcMHS 214M A2
5LLL sjH j2H jcLL j236S A1 M DR A2 214S Supers
Use 236SM A1 DR at end for faster assists.
Replace sj (delay) MS jcMHS with sj (delay) MS jcLMS if you won't reach corner.
j = jumping (i.e. in the air)
jc = jump cancel (jump to cancel animation so you can do the moves after)
DR = dragon rush
whiff = intentionally miss
delay = wait a little bit
LMHS = light, medium, heavy, special respectively
(x) = follow up for the move
Numbers use numpad notation https://miro.medium.com/max/1276/1*JL...
214 = quarter circle back
236 = quarter circle forward
2 = down
4 = back
5 = neutral (don't hold a direction)
#DBFZ_A21 #DBFZ
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