Vanguard Bandits - Chapter 18 - Zulwarn Unleashed
We're finally done with the Nordilain army since the Empire had tricked them so that's one less thing to worry about!
Now this stage can be a pain to deal with, Due to Faulkner being on the field and using what he used there are a couple of affects going against us.
All units except Bastion always begin their turns with half AP, so basically they lose access to their high AP skills,, can move less spaces, they recover less FP every turn and Bastion (not sure) might have a penalty on evasion/hit rates.
In short, we will be moving forward as a small pace, we would need to delay our turns to recover FP and not get stunned.
The most dangerous part though are the sharkings, they hit hard before and they still hit hard right now. There are a couple of blind spots which characters like Zeira/Andrew/Barlow can use to turbulence them but to attack them, you need to get your units really close and they can't stay out of range and then rush in.
Also i'm risk really shaky hitrates lol
Anyway when everything is done and the battle is won, an old ally joins the Party... we will definitely need this fire power.
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