Vector 2020: Tim Fritz Talks about Hand Drawn Game Animation with Open Source Tools

Vector 2020: Tim Fritz Talks about Hand Drawn Game Animation with Open Source Tools

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Published on ● Video Link: https://www.youtube.com/watch?v=wNtZW3-Mokw



Duration: 39:35
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This talk demonstrates implementing a game animation workflow with Blender, the open source content creation suite. This includes layout, planning, and streamlining export / render to engine. Starting with Blender 2.80, the Grease Pencil tool set is a fully featured 2D drawing and animation system, and this talk demonstrates its use for a current game project: "Little Nemo and the Nightmare Fiends".

Vector is a video game developers conference based out of Kentucky. This year, Vector is brought to you by RunJumpDev and our sponsors, Super Soul, I Need Diverse Games and the University of Kentucky Esports Program. To find out more about Vector, please visit our website http://vectorconf.com/

More information about our sponsors:

Super Soul: http://supersoul.games/
I Need Diverse Games: https://ineeddiversegames.org/
University of Kentucky Esports: https://www.uky.edu/esports/







Tags:
runjumpdev
gamedev
Tim Fritz
game design
hand drawn game animation
video game art
blender
blender 3d
blender grease pencil
Little Nemo and the Nightmare Fiends