Vector 2020: Jonathan Hamel on Puzzle Design Best Practices

Vector 2020: Jonathan Hamel on Puzzle Design Best Practices

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Published on ● Video Link: https://www.youtube.com/watch?v=hRYZO-5SvLk



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Drawing from experience on Tomb Raider 2013, Rise of the Tomb Raider, and the 2017's VR action/adventure Lone Echo, this talk examines that pace-breaking connective tissue of the action/adventure genre in detail: puzzles. What distinguishes a puzzle from a simple gate? How do you design good puzzle ingredients? What makes some puzzles feel boring and other puzzles rewarding to solve? How do you add difficulty to late game puzzles vs. early game puzzles? And what pitfalls can you expect (pun intended) during the level design process?

Vector is a video game developers conference based out of Kentucky. This year, Vector is brought to you by RunJumpDev and our sponsors, Super Soul, I Need Diverse Games and the University of Kentucky Esports Program. To find out more about Vector, please visit our website http://vectorconf.com/

More information about our sponsors:

Super Soul: http://supersoul.games/
I Need Diverse Games: https://ineeddiversegames.org/
University of Kentucky Esports: https://www.uky.edu/esports/




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Tags:
runjumpdev
gamedev
game development
Vector 2020
Vector Online
game design
puzzle design
action adventure games
tomb raider design