Vector 2020: Chris Totten on Making Indie Games with Public Domain Content
Indie game development is a practice in limitations: limited technology, limited asset creation resources, limited access to popular intellectual property (IP). Lots of indies are ignoring resources that other mediums have used for years: public domain content – images, music, books, and other things whose copyrights have expired. Showing a variety of implementations from his own games, award-winning game designer Chris Totten shows how to use public domain content for building unique visual and audio identities, making games from recognizable IP, or even promoting your game to new audiences.
Vector is a video game developers conference based out of Kentucky. This year, Vector is brought to you by RunJumpDev and our sponsors, Super Soul, I Need Diverse Games and the University of Kentucky Esports Program. To find out more about Vector, please visit our website http://vectorconf.com/
More information about our sponsors:
Super Soul: http://supersoul.games/
I Need Diverse Games: https://ineeddiversegames.org/
University of Kentucky Esports: https://www.uky.edu/esports/