Vidar Gameplay | Indie RPG Vidar The Game | Day 1 The Cave Puzzle | CDPOG
It's Majoras Mask in pixel RPG form! I play the new adventure RPG, VIDAR.
In this Vidar gameplay video I play through Day 1 of the game. In Vidar, you play the game as the Stranger, a newcomer to the lonely town of Vidar. You are trapped by a storm and pass out, only to awaken in the town Vidar, which you cannot leave....
You soon meet some of the towns people and learn the towns horrible truth. A BEAST stalks the people of Vidar, and each night, it kills another person. Yep, each night of the game, another character will die, and disappear forever. On your first night in Vidar you are asked to save a young boy, Erik from the Beast's den. In this gameplay video I find the den, and then have to do a series of ice puzzles in the cave in order to rescue Erik. Do I rescue him from the cave monster? Do I not? Watch this Vidar gameplay video to find out!
Vidar was developed by Razbury games, and describe the game like this:
Vidar is Dying
In the middle of a blizzard, a community's remaining citizens are forced to confront their impending deaths. Every night, a villager is killed, and the survivors are forced to alter their course in response. Chart a path through always-changing, challenging environmental puzzles, and explore the stories and grief of these townsfolk before Vidar is lost forever.
A Random Story Every Time
In Vidar, every villager has heavily interdependent relationships with the others. When one person dies, everyone else’s stories change - if the blacksmith loses her apprentice, she’ll give you different quests; if the blacksmith loses her supplier, still different; and if she predeceases both, then those two will respond accordingly, etc. Because the order of deaths is random, the story and quests you receive will be different every time you play.
New Challenges to Overcome
To stop the killings you’ll need to enter a puzzle dungeon. Use your tools and your environment to help navigate to the center of the cave before everyone in town is dead. These puzzles are also randomly chosen from a bank of hundreds, so that when you come back to see a new story unfold, you’ll also face a new challenge.
Key Features
Explore themes of grief, community, nostalgia, loss
Quests, rewards, and story determined by who lives and who dies
Town events reflect the state of Vidar, as jobs go untended
Four unique puzzle biomes, each with new takes on classic mechanics
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Kind of sounds awesome doesn't it? Just like an pixel version of Majoras Mask. So check out this video for the Vidar game, and let me know if you like it!
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