vQuake Malice V2100 vs RReady Rendition Verité
The Malice expansion pack for Quake 1 running with on a Stealth II S220 (Rendition Verité V2100) vs Dobos-Staging-Rendition/RReady.
As you can see, the texture corruption that you see in some sprites also occurs with physical Rendition hardware.
You'll need to set r_surfacelookup "0:" in config.cfg or you'll end up with missing polygons every few frames. I suspect this is why anything older than beta 1.08 has the same issue with RReady. The older builds didn't support r_surfacelookup and behaved as though it's "1". When set to "1" the GPU does texture conversions from 8-bit to 16 bit (Quake engine specific paletted lookups). When "0" the CPU does it.
vQuake 2 has v1k_surfacelookup and vHexen II also has r_surfacelookup. Both games run better with this set to "0." Once RReady's fixed (this is mostly an RReady bug) it will be interesting to see if it's faster with it set to "1". Having the CPU doing the texture lookups ("1") might not be as fast as the later games because vQuake 1 is Dosbox virtual CPU constrained.
The console is slow in all 3 games because they enforce the setting "1" even when surfacelookup is "0."
#vquake #quake #malice