Wall Running, Map View, DOOM + DOOM II, E1M2 (Rerelease, Aug 9, 2024)
Aug 9, 2024. Another example of the glitch that allows wall-running in DOOM + DOOM II for the PC Steam version I downloaded August 9, 2024. Showcased is Doom 1, E1M2. It is especially noticeable in overhead map view.
Auto-run is turned on by default, and I am not executing a run input. With auto-run, you become accustomed to this running speed. You will then notice that you can "wall run" even faster, at about twice the speed.
I have tested it with V-sync on and off, since I'm running at 480 Hz at 1920x1200. It makes no difference.
Hardware:
- Alienware m18 R2
- NVIDIA GeForce RTX 4090 16GB GDDR6 (laptop version)
- 14th Gen Intel Core i9 14900HX (24-Core, 36MB L3 Cache, up to 5.8GHz Max Turbo Frequency)
- (16 E-Cores, and 8 P-Cores hyperthreaded = 32 V-Cores total)
- 64 GB: 2 x 32 GB, DDR5, 5200 MT/s, non-ECC, dual-channel
- 18" FHD+ (1920 x 1200) 480Hz, 3ms, ComfortView Plus, NVIDIA G-SYNC + DDS, 100% DCI-P3, FHD IR Camera
Steam store page:
https://store.steampowered.com/app/22...
Anyone who already owns Doom 1 and Doom 2 will have this available for free.
Playlists:
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- Xona System 8: • Game Dev Engine #1. A New Beginning.
- Voxel: • Voxel Engine #8 - Correct Peripheral ...
- Ray Cast: • 3D Ray Casting Engine: #4 (Global Gam...
- Graph-All: • #1 Graph-All Equation Renderer - Mult...
- Scroll Shmup: • The First Pixel: Dev Vlog #9 - Enemie...
- Road: • Pseudo 3D Road #8 - infinite vegetati...
- Arena Shmup: • Arena Shmup Demo #3 - Object Pool Opt...
- Wave Function: • A.I. Texture Generation, High Res (Wa...
- 3D Polygon: • 3D Polygon Engine #9 - Multiple Mater...
- GW-BASIC: • GW-BASIC - Escape From Monster Cavern...
Websites:
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- GitHub: https://github.com/JDoucette
- Blog: http://thefirstpixel.com
- Studio: http://xona.com