Things didn't look too bad when I started this episode. We were in town, we had several missions to do and I had the plan to visit a certain area to unlock a future boss fight. Knowing there are two important things to be found there, I decided to take the risk; as you have to if you want them; and steal them. And that went wrong.
Which means my troop got wanted, which wasn't that bad, if I had been able to avoid the guards. But trying to be a good guy kicked me in the nuts. I helped out a merchant group which was attacked by bandits, rescued them and got stuck between two guard patrols. Leaving me with no other choice as to send one of me troop to prison, then going there and buy a small fee to get him out. It was a financial setback I hadn't anticipated, but at least that was the only damage.
Too bad I didn't pay that much attention when crafting gear for a new member. Because the financial damage of that was worse, as I had to buy a worse weapon to replace the faulty one I crafted. So we'll see how that works out in the future.