Whaling, Sherlock Roleplay, and Other Ways Call of Cthulhu Tested Our Sanity Meters
Would you look at that? The RPS treehouse is now floating about in the infinite unknown – the video team’s lemons vanishing one-by-one into the cosmic abyss. I guess the Old God’s were hungry. This is what happens when you spend upwards of several hours with ‘Lovecraftian’ Detective Thriller, Call of Cthulhu 2018 – the official adaptation of the tabletop RPG.
At first, I was a little puzzled as to how a Lovecraftian game could truly work without your imagination doing all the heavy-lifting, something I’m sure the tabletop role-playing games (of which this is the official adaptation) benefited from. Turns out, trying to solve horrors of the universe in a first-person horror game of the PC kind still works to keep your spines-tingled and your gooses-bumped.
Here, I talk a little bit about why I think it works so far (hint: it has a lot to do with its ability to test your sanity). With stunningly realized locations, well-crafted Sherlocking gameplay, and the kind of cosmic horrors that will plague your waking thoughts or at least meal time if you’re about to tuck into fish pie, Call of Cthulhu is pretty insane – I mean that in a ‘hip’ way of course, like ‘dreamy’ or ‘groovy.’
I hope you enjoy learning about Call of Cthulhu. If you think it looks like a game for you, please do comment below, and like the video, so that The Old God’s of YouTube (aka THE Algorithm of death) don’t swallow the video whole. Also, with your free hand, please subscribe to Rock Paper Shotgun for more lovely PC gaming goodness.
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