What The Heck is Guts And Glory? (PreAlpha) Gameplay and First Impressions
In this episode we take a look at a a new game by HakJak called Guts and Glory. Guts and Glory is a game that is currently in pre-alpha, and right now is drawing a lot of comparisons to Happy Wheels if it was in a 3d setting. After reading a lot of comments, it seems like a large majority of people are calling it essentially Happy Wheels in 3D. Keep in note that there are a couple of bugs in the current copy that we played, but this is to be expected in a game that hasn't even reached official alpha status.
Here is a more in depth description from the developers website
" Guts and Glory is a about ordinary people competing in extraordinary challenges of life and death! Several possible game modes are planned, but the first is a "survival racing experience," which basically means the world's most dangerous obstacle courses, with vehicles. Players will select from a wide variety of vehicles, including realistic bicycles, poorly built cars, and rocket-powered homemade contraptions. They’ll race to the finish line dodging all sorts of hazards, including sawblade windmills, giant wrecking balls, medieval cannons and crazy turrets.
Each vehicle is completely physics-driven, with 100% ragdoll riders, realtime dismemberment, and vehicle damage. This means that every turn, every crash, and every death is unique—and often results in hilarious scenarios! Severed limbs spray blood all over nearby characters and the environment as you struggle to hang on and reach the finish line. Vehicles get dented, smashed and lose parts. Wheels can be popped or just knocked off completely. Determined players on tough tracks will find themselves hobbling across the finish line bloodied, missing limbs, stuck full of arrows, on a smashed vehicle only one hit away from being incapacitated!"
So far, the father and son are select-able characters, with there being at least two more characters soon to be playable. The vehicles that look to be included in this game so far include a bike, an atv, and a car.
Overall the controls were a bit of a task to deal with as well as there being some glitches with slow motion when the character was on the half (three-quarters?) pipe.
So far here are a couple of things that look to be implemented in the future based on the information on the dev's steam greenlight page
-Track Maker (plus share and search functions)
- Full controller support (PS, Xbox, Steam, generic, etc.)
- Destructible environments/props: smash through windows, thin walls, fences, crates, signs, vases, etc.
- AI Characters that wander around, run away screaming, chase you with chainsaws, etc.
- At least 10 unique vehicles
- 100 “official” Tracks, spread across 10 different themed Maps
- Loads of Hazards, Special Items, and maybe even Power-Ups?
- Time of day system: this means racing at night, evening, or with realtime lighting changes over the course of the race!
- Steam integration: Leaderboards, Achievements, level sharing, etc.
Dev Contact info:
Website: http://www.hakjak.com/#gutsandgloryintro
Email: hakjakgames@gmail.com
Twitter: https://twitter.com/HakJakGames
Facebook: https://www.facebook.com/gutsandglorygame/
IndieDB: http://www.indiedb.com/games/guts-and-glory
Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=674500565
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