What's New in Minecraft Snapshot 18w31a?
New snapshot today with new coral functionality, redstone fixes and a new chunk loading command! #minecraftemployee
slicedlime works as a Tech Lead for Minecraft at Mojang, but the YouTube and Twitch channels are personal projects run entirely in his spare time.
Official announcement: https://minecraft.net/en-us/article/minecraft-snapshot-18w31a
Minecraft news playlist: https://www.youtube.com/playlist?list=PL4ZS2guXqa_jrD_9AGgzp9ZEntWkNDOsm
What's New in Minecraft 1.13? https://www.youtube.com/watch?v=6uWV1zEPml0
The Minecraft JIRA (bug tracker): https://bugs.mojang.com/browse/MC
If you want to play this snapshot, choose the "Latest Snapshot" profile in your launcher. Keep in mind that snapshots are unstable - they can break your world if you are unlucky - keep backups!
Fixes in this version:
Gameplay:
- Fish now have a 5% chance of dropping bonemeal when killed
- Bonemeal used in water now has a chance to grow coral in warm ocean biomes
- Conduits are now properly waterloggable
- Squids now only spawn in rivers and oceans
- Fixed players on the death screen causing spawners to keep spawning mobs
- Fixed statistics for mining banners and beds not increasing
- Fixed being unable to return from the end after defeating the dragon
- Fixed iron golems spawning in air blocks
- Fixed the sound event block.pumpkin.carve not playing when carving normal pumpkins
Maps:
- Fixed item frame markers on maps staying even after removing the map from the item frame (MC-73)
- Fixed markers on maps in item frames not being persistent
- Fixed maps in item frames showing shading problems
- Fixed old worlds not saving map markers in 1.13
Redstone:
- Fixed the observer cooldown being broken
- Observers now behave like they did in 1.12 again
- Fixed sticky pistons getting stuck when receiving a 0 gametick pulse
- Fixed pistons not being powerable for the first 2 gameticks after being moved under certain conditions
- Fixed pistons only being re-pulsable 5 or more gameticks later
- Fixed pistons reacting 1 gametick too late
- Fixed all redstone components being able to become stuck in a powered state when indirectly unpowered
Menus:
- Fixed pressing ESC no longer returning to the main menu from the single player menu
- Fixed renaming worlds not updating their names until re-entering the world list
Commands:
- Line numbers in function parse error logs now start with 1 (was 0)
- /scoreboard players operation %= was changed from Java's % to Math.floorMod - (-1 % 7) wraps to 6 instead returning -1
- /chunk to toggle force-loading on and off: /chunk [in (dimension)] (force|unforce) (x) (z)
- Fixed unstable TNT being ignited when punched in creative mode
- Fixed /setblock for player heads not showing the texture after placement
Exploits:
- Fixed a player kick exploit
Stability & Performance:
- Optimized performance
- Fixed async chunk gen adding entities to world
- Fixed the game keeping the previously used world in memory if the player has hit any entity in that world
- Fixed: Saved world causes crash in 1.13
- Fixed a NullPointerException when placing wither skeleton skulls
- Fixed an exception when placing command blocks
- Fixed optimizing worlds not updating them until re-entering the world list
- Fixed a crash when placing a chain command block with set command
Music: "Calm Down" by ELTO (https://soundcloud.com/eliascordos) and outro music "The Fire" by Amarante (http://amarante.bandcamp.com) licensed under Creative Commons: By Attribution 3.0 (http://creativecommons.org/licenses/by/3.0/)
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