When Perfect Dark is too easy... (Agent playthrough) *Real hardware*
Note: This is NOT a speedrun.
Rareware's Perfect Dark, the spiritual successor of GoldenEye 007, on the Nintendo 64, is back once again. Normally you see me on the highest difficulty, Perfect Agent. But, this time, what happens if I do a full play on the LOWEST setting, Agent? In that difficulty, as expected, enemies are significantly weaker, levels are rather short, plus auto-aim works well. As an extra bonus to make it even easier in a humorous way, I set up to add four (unlockable) Co-Op Buddies in the levels, first Alien, then Hit and Run. The All Guns cheat is on, but any stronger weapons are kept at bare minimum, as this difficulty is low enough that I can handle with the weakest firearms most of the time. Yes, Agent is clearly too easy for me, but this video is for laughs.
Personally, for any players who do struggle in Agent, I honestly feel sorry for you, because I can beat it quickly with one arm behind my back...
dataDyne Central: 0:00-2:58
dataDyne Research: 2:59-7:22
dataDyne Extraction: 7:23-11:14
Carrington Villa: 11:15-15:00
Chicago: 15:01-18:04
G5 Building: 18:05-22:14
Area 51 Infiltration: 22:15-27:27
Area 51 Rescue: 27:28-31:53
Area 51 Escape: 31:54-37:35
Air Base: 37:36-40:55
Air Force One: 40:56-46:20
Crash Site: 46:21-51:56
Pelagic II: 51:57-57:10
Deep Sea: 57:11-1:04:17
Carrington Defense: 1:04:18-1:07:23
Attack Ship: 1:07:24-1:13:32
Skedar Ruins: 1:13:33-1:19:43
Mr. Blonde's Revenge: 1:19:44-1:23:28
Maian SOS: 1:23:29-1:28:49
WAR!: 1:28:50-1:30:12
The Duel: 1:30:13-1:30:45
Played in real N64 hardware.
Perfect Dark 2000 ©Rare
#perfectdark #n64 #realhardware #playthrough #tooeasy #longplay #classicgames #retrogaming #firstpersonshooter #rareware
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