Whip Quick Combo Guide - The King of Fighters XIV (KOFXIV)

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The King of Fighters XIV
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v2.01

Guide for Whip's basic tools and combos to get you started playing The King of Fighters XIV. These combos may not be optimized, but range from beginner to intermediate in difficulty and should give you a head start in learning this character. Feedback and questions are welcome!

Please refrain from character requests. I will create a guide for the entire cast, but I will go at my own pace. Please understand.

Additional notes:
Whip is a little awkward to combo with, but she feels pretty good once you get it down. Make sure you learn to extend your rolls. Also she has a potentially pretty tricky cancel in hcf xx qcb~hcf; just practice that until you get it consistent. I know you can do it!

I've seen a lot of people use, after a Max activate, cl. D (1) xx f. A (x5) xx hcb AC to start their max combos. This can do more damage, but I find it really inconsistent. You gotta run up really close and depending on what kind of confirm you did, you have a high risk of dropping it. It also can do less damage than the standard Max combo I show here if the first hit of hcb AC whiffs, which happens frequently. I recommend using the combos I show here, for consistency's sake.

Transcript: https://pastebin.com/zkBUFhP2

Notation:
P = Punch
K = Kick
A = Light Punch (Square)
B = Light Kick (X)
C = Heavy Punch (Triangle)
D = Heavy Kick (Circle)
st. = standing
cl. = close
cr. = crouching
j. = jumping
b, d, f = back, down, forward respectively
[n] = hold n direction for at least half a second
qcf = quarter circle forward (d, df, f)
qcb = quarter circle back (d, db, b)
hcf = half circle forward (b, db, d, df, f)
hcb = half circle back (f, df, d, db, b)
dp = dragon punch (f, d, df)
rdp = reverse dragon punch (b, d, db)
xx = cancel
arrow = do immediately after unless specified
- = follow up
(n) = cancel after nth hit of the move

BGM: Big Blue - Mario Kart 8







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